Friday, 29 November 2013

3 proposals for new video games.


1. You are flying and hovering unaided  - around your current location. The area where you live is projected into your consciousness in real time. You are able to swoop effortlessly over and through a virtual version of streets and gardens that you walk past in every-day life. You can choose to peer undetected through windows or soar hundreds of meters into the sky looking down through the clouds a huge and detailed matrix of human existence.

2. You are way too clever. In a huge 'sandbox' environment you are able to build and maintain relationships with an immense choice of player and non player characters; acting and interacting in quest for mutual fulfilment. You can run simulations in your imagination and endlessly consider the consequences of possible choices. However, eventually you must experience the exhilaration of taking decisive action. After this you will have a lifetime to wonder what the hell you were thinking whilst carrying the pain and disappointment of others.

3. Your task is to literally bore the people around you to death. You have a wide range of weapons, some of which are listed below.

Your children and the stuff they do.
The ability to see a conversation as an opportunity to recount a series of anecdotes (pausing only to give the vaguest impression of listening to the other person).
Your long-time solidified taste in popular music.
Huge social privilege and money plus a deep need to overcompensate for  emotional insecurity.
Monolithic ignorance plus an inflated sense of your own significance..